OOC INFO
Name/Handle: Tess
Pronouns: she/her
Contact:
nonhoration | discord: nonhoration#9268 | DM character journal
Reserve?: N/A
IC INFO
Name: Chloe Frazer
Journal:
desperate_times_right
Canon: Uncharted
Age: 38
Species: Human
Canon Point: 6 months post Lost Legacy - she got taken here in the middle of their next job
Condition: She just got punched a whole bunch of times and thrown in a river, but otherwise fine. No long term conditions.
History: Chloe was born in India. Frazer is her mother’s surname, but it’s never really made clear if she always used it (because her mother kept her maiden name or never married) or if it was changed as part of her father’s attempts to protect his family later on. Her father was an archaeologist, and his white whale was a Hoysala artifact called the Tusk of Ganesh. He spent most of the family’s money on ventures that turned up nothing and then finally got India’s Ministry of Culture to finance one final expedition, swearing to his family that he was “on to something big”. Big enough to have rivals (this is never elaborated on at all but considering some of the weird things he says to Chloe about her bloodline I’ve always assumed that the rival was Asav, the villain of The Lost Legacy, or an associate of his), since the next thing Chloe knew, she and her mother were being bundled off to Australia because it was “too dangerous” for them to stay in India. Chloe never saw her father alive again. A few weeks after arriving in Australia, she received a small bronze figure of Ganesh in the mail. The next news she heard of her father, he had been found by Indian authorities in his camp, killed by bandits.
She started treasure hunting on her own young, likely in her late teens or early twenties. Determined not to be like her father, she sold her services to the highest bidder and immediately left any job if things looked too dangerous. She also started attaching herself to various men in the business who might be convinced into taking risks on her behalf.
She was already established as a treasure hunter in her own right when she met Nathan Drake. Within an hour of running into him for the first time, she had tried to kill him, rescued him from someone else who was trying to kill him, set off an alarm and blown up a castle, which is indicative of how their entire relationship was going to go. In the end, they got kidnapped, chased by zombies, and almost killed by lava in a cave but Chloe got what she came for, spent the night with Nathan, and drove off into the sunrise. This somehow evolved into a relationship that was serious enough that she was genuinely wounded when he suddenly broke it off and disappeared (presumably to live the events of Drake’s Fortune).
A year or so later, she sought Nathan out again after having insinuated herself into a relationship with Harry Flynn, a former ally of Nathan’s, in order to get in on a heist he was orchestrating that was meant to locate the Cintamani Stone for a war criminal named Lazarevic (it had Properties that he was planning to use to create an invincible army, but no one else knew that). She convinced him to rekindle their relationship, while keeping it a secret from Harry, telling him they would take the money that they earned from the job and disappear together. This began a whirlwind of betrayals and allegiance shifts as Chloe tried to keep Lazarevic and Harry from finding out about her relationship with Nathan while manipulating Nathan into being in the correct places at the right times to keep the stone from falling into villain hands.
In the middle of all of this, they met up with Elena Fisher, Nathan’s love interest from Drake’s Fortune. She was an investigative reporter at the time and was tracking Lazarevic (most believed him to have died in a bombing and she was trying to prove that he was still alive), so she ended up right in the middle of all these events without meaning to. Chloe’s pragmatism and relationship with Nathan immediately cast the two as rivals, however after fighting side by side for a bit the two became friendlier (much to Nathan’s consternation as once they were talking to each other they immediately proceeded to roast him for everything he tried to do).
Eventually, her allegiance to Nathan was discovered by Lazarevic, and Harry (who had been promised Chloe like a prize without her knowledge) was punished by being stabbed a whole bunch of times and given a grenade without a pin, which ended up killing him and seriously wounding Elena. Seeing how much Elena clearly still meant to Nathan at that moment, she carried Elena to safety while Nathan went off to do the boss fight (she tried to convince him not to be a heroic idiot but failed). Once Elena had recovered, Chloe broke things off with Nathan so the two could be together. She coped with this by having a brief affair with his mentor.
Chloe next crossed paths with Nathan about a year later when Charlie Cutter, with whom she was in a semi-serious relationship, invited her on a job where they needed a getaway driver. She stayed on the job post-getaway as they needed to split into two groups to locate the next clues. Nathan’s group went to France and Chloe and Charlie went to Syria, though due to reasons involving bad guys chasing them all four ended up in Syria exploring ruins together.
However, things went downhill when one of the villains shot Charlie with a dart filled with water that had been contaminated by a hallucinogen, causing him to become paranoid and violent. While running from said villains (who were by then trying to shoot them with worse things than darts), Nathan tried to convince Charlie, who is claustrophobic, to enter a small gap and Charlie attacked him. After a brief scuffle that mostly involved Charlie swinging punches every which way while Nathan ran around saying nice things to him, Charlie managed to get ahold of Nathan and started strangling him. Sully, mentor and father figure to Nathan, tried to shoot Charlie but Chloe jumped between them and managed to snap Charlie out of his daze. Later the rest of the group was separated from Charlie and had to watch as Marlowe, their main antagonist, lit a fire behind him and forced him to choose between burning to death or jumping off a tower (also, presumably, to his death). Charlie chose to jump and survived but broke his leg. Despite his attempts to get them to leave him behind, the group escaped together and stole a tour bus to escape the ruins. Chloe was clearly shaken by these events and told Nathan that she was dropping the job because the risk outweighed the reward. She tried to convince him to drop it as well but he refused. (The “treasure” turned out to be the hallucinogenic water so she was probably right on this one)
Six years later, Chloe decided to try and finish what her father had started and locate the Tusk of Ganesh herself. She invited Nathan along but he had left the criminal world upon marrying Elena so he turned her down, but recommended his brother Sam for the job.
She sent Sam ahead to do some recon and he was immediately kidnapped by her rival Asav as an “expert” that he would use to locate the Tusk himself. Sam managed to get a message back to Chloe asking her to get help, so she contracted Nadine Ross, a former associate of Asav’s, to help her track him down. Unfortunately for Chloe, Sam had also attempted to murder Nadine not that long ago (the only reason that she had survived was that Nathan had pushed the gun upward as Sam fired), and she blamed the Drake brothers for the loss of Shoreline, the paramilitary company that she had inherited from her father. Chloe dealt with this in exactly the sort of way that Chloe deals with all difficult things: she contracted Nadine to help her locate the Tusk and did not mention Sam’s involvement at all.
Their relationship was initially antagonistic as Nadine’s strict military discipline didn’t mesh well with Chloe’s wild improvisation, and after the events of A Thief’s End, Nadine was understandably reluctant to trust a treasure hunter. However, the two grew closer as they searched for clues in the Western Ghats and eventually formed a strong friendship. Nadine was furious when she found out about Sam, assuming (likely correctly) that Chloe’s intention had been to use her connections to locate Sam and then cut her out of the deal once she found him. She punched Chloe in the face, and while she was down she stole their vehicle and took off on her own. However, Nadine’s lack of experience in jungle driving meant that she didn’t really get far, and Chloe was able to reunite with her and reconcile through a roundabout apology.
The two were able to rescue Sam and retrieve the Tusk, however Asav stole the treasure from them and escaped after handcuffing them to a railing and triggering an explosion that caused the room to slowly fill with water, leaving them to drown. Chloe was able to pick the locks on the cuffs and they escaped.
By the time they were free, Asav had traded the Tusk to what remained of Shoreline, being run by Orca, Nadine’s former second in command, and escaped with his real prize via train. They stole the Tusk back, killing Orca in the process, but discovered that the real prize was a bomb. Asav was planning to detonate the bomb in the nearby city when the train passed through it, which would trigger a civil war in the area. Chloe convinced Sam and Nadine to help her stop the bomb despite all involved believing it to be a suicide mission. Chloe and Nadine boarded the train but were unable to stop the engine or deactivate the bomb. Chloe briefly un-boarded to switch the train to a different track so it wouldn’t drive through the city at all and then re-boarded to rescue Nadine. The two defeated Asav in hand-to-hand combat and then escaped the train just as it drove over a broken bridge and was destroyed.
In the aftermath of the train’s destruction, Chloe and Nadine decided to deliver the Tusk to the Indian Ministry of Culture (much to Sam’s consternation) and to set up a more permanent professional treasure hunting partnership together.
Personality:
Pros:
-Strong friendships: This is something that she's been fighting for years, but despite thinking of herself as a lone wolf type Chloe forms strong connections very quickly. For example, with Elena she went from outright hostility (Elena was her then-boyfriend’s ex that he’d never gotten over and Chloe’s got some understandable abandonment issues) to carrying her injured body through a very dangerous area to safety over the course of an hour or so. She does her best to protect "her" people (even if this sometimes manifests itself in betraying them and then un-betraying them as soon as it's safe to do so) and has jumped in front of people with guns more than once to protect people she cares about. She's always tried to be pragmatic because of her belief that caring too much was what killed her father, but also at least one villain has figured out that threatening her friends works better than threatening her to make her do things. The circle of people she's bound to protect is expanding out a bit now after the recent adventure derailing a train to save a city, but this is new enough that she hasn't really figured herself out about it yet.
-Smart: Chloe is great at solving puzzles, and enjoys the opportunity to play teacher about both the death traps and the history when working with a novice. She also really loves listening to other people rambling about stuff they know a lot about (her type is super strong shy nerds and this is part of the reason) to the point that if she knows someone she's working with is interested in something she'll make a point of asking about it whenever it might be relevant.
-Determined: Chloe will drop anything if she thinks the risks outweigh the rewards, but if she's decided she's in, she's in 110%. Once she's decided she's going to take care of injured Elena, she refuses to give up even when she thinks Nathan is dead, the city starts collapsing and Elena explicitly tells her to leave her behind. There are multiple times in the train derailing adventure that it looks completely hopeless (when they realize they can't defuse the bomb, when the engine room door is welded shut so they can't stop the train) but she refuses to let it go.
Cons:
- This woman is SO annoying: Chloe's fear of vulnerability translates into obnoxious jokes at any time that one might feel an emotion: Nate tries to apologize for breaking her heart and she interrupts him to make a stupid joke about how good her ass looks, a rival is touching Nadine in a way that is clearly making her uncomfortable so Chloe interrupts the situation to offer to switch sides just to make him mad enough to leave her alone (it makes everyone mad), she undercuts a "my dad would have liked you" that came out a bit too honest by immediately adding "he was a dickhead". She also sort of lies recreationally for the same reason: at one point in the comic Nate asks her who she really is and she tells him both that she's a bored housewife and that she's a time traveller.
-Adrenaline junkie: I'm putting this in the con section because none of her allies ever seem to like it. Chloe takes a lot of stupid risks because she's bad at plans and acts on impulse a lot. Her journal title comes from a scene where her entire plan boils down to "we'll throw a grenade and see what happens". She's ramped a car across a chasm into the side of a train and used her grappling hook to climb into a flying helicopter (it crashed). She's usually having fun but she's also usually the only one doing so.
-Always has to be the leader: Chloe needs to be in control of everything all the time, no matter how trivial the thing is. This can cause her to butt heads with anyone she feels is trying to make her do something or overrule her on something she thinks she owns (getting mad at Nadine for saying "we" about Chloe's mission that they were both on), and if she's decided she's in charge she just expects everyone else to fall in line and gets angry when they don't (the main reason she gets mad at Nate for not wanting to leave Jeff behind to die is that he's undermining her in favor of Elena).
Inventory:
- Clothes she was wearing (t-shirt, jeans, boots, underwear, a hair tie, a bunch of bobby pins, two necklaces and a bracelet)
- Belt with holster for pistol (no pistol though), tactical knife (lower back) and attached leather bag (contents: waterproof map of Malaysia, camping flashlight, extra bobby pins, small bronze figure of Hindu god Ganesh, climbing piton, red pen, 2 granola bars, two ancient gold coins)
- Climbing rope with grappling hook (this is worn coiled on her belt but I'm putting it separately because it's not part of the belt)
Powers/Abilities: Standard human with no powers, but I'm going to put here (since I'm assuming I will need to nerf it) that Chloe's bracelet is called "The Queen's Ruby" and glows and makes a weird noise when it detects treasure. In-game it was supposed to help the player find all of the collectibles, so its definition of “treasure” is a bit vague.
TDM Sample: Prose
Brackets
Name/Handle: Tess
Pronouns: she/her
Contact:
Reserve?: N/A
IC INFO
Name: Chloe Frazer
Journal:
Canon: Uncharted
Age: 38
Species: Human
Canon Point: 6 months post Lost Legacy - she got taken here in the middle of their next job
Condition: She just got punched a whole bunch of times and thrown in a river, but otherwise fine. No long term conditions.
History: Chloe was born in India. Frazer is her mother’s surname, but it’s never really made clear if she always used it (because her mother kept her maiden name or never married) or if it was changed as part of her father’s attempts to protect his family later on. Her father was an archaeologist, and his white whale was a Hoysala artifact called the Tusk of Ganesh. He spent most of the family’s money on ventures that turned up nothing and then finally got India’s Ministry of Culture to finance one final expedition, swearing to his family that he was “on to something big”. Big enough to have rivals (this is never elaborated on at all but considering some of the weird things he says to Chloe about her bloodline I’ve always assumed that the rival was Asav, the villain of The Lost Legacy, or an associate of his), since the next thing Chloe knew, she and her mother were being bundled off to Australia because it was “too dangerous” for them to stay in India. Chloe never saw her father alive again. A few weeks after arriving in Australia, she received a small bronze figure of Ganesh in the mail. The next news she heard of her father, he had been found by Indian authorities in his camp, killed by bandits.
She started treasure hunting on her own young, likely in her late teens or early twenties. Determined not to be like her father, she sold her services to the highest bidder and immediately left any job if things looked too dangerous. She also started attaching herself to various men in the business who might be convinced into taking risks on her behalf.
She was already established as a treasure hunter in her own right when she met Nathan Drake. Within an hour of running into him for the first time, she had tried to kill him, rescued him from someone else who was trying to kill him, set off an alarm and blown up a castle, which is indicative of how their entire relationship was going to go. In the end, they got kidnapped, chased by zombies, and almost killed by lava in a cave but Chloe got what she came for, spent the night with Nathan, and drove off into the sunrise. This somehow evolved into a relationship that was serious enough that she was genuinely wounded when he suddenly broke it off and disappeared (presumably to live the events of Drake’s Fortune).
A year or so later, she sought Nathan out again after having insinuated herself into a relationship with Harry Flynn, a former ally of Nathan’s, in order to get in on a heist he was orchestrating that was meant to locate the Cintamani Stone for a war criminal named Lazarevic (it had Properties that he was planning to use to create an invincible army, but no one else knew that). She convinced him to rekindle their relationship, while keeping it a secret from Harry, telling him they would take the money that they earned from the job and disappear together. This began a whirlwind of betrayals and allegiance shifts as Chloe tried to keep Lazarevic and Harry from finding out about her relationship with Nathan while manipulating Nathan into being in the correct places at the right times to keep the stone from falling into villain hands.
In the middle of all of this, they met up with Elena Fisher, Nathan’s love interest from Drake’s Fortune. She was an investigative reporter at the time and was tracking Lazarevic (most believed him to have died in a bombing and she was trying to prove that he was still alive), so she ended up right in the middle of all these events without meaning to. Chloe’s pragmatism and relationship with Nathan immediately cast the two as rivals, however after fighting side by side for a bit the two became friendlier (much to Nathan’s consternation as once they were talking to each other they immediately proceeded to roast him for everything he tried to do).
Eventually, her allegiance to Nathan was discovered by Lazarevic, and Harry (who had been promised Chloe like a prize without her knowledge) was punished by being stabbed a whole bunch of times and given a grenade without a pin, which ended up killing him and seriously wounding Elena. Seeing how much Elena clearly still meant to Nathan at that moment, she carried Elena to safety while Nathan went off to do the boss fight (she tried to convince him not to be a heroic idiot but failed). Once Elena had recovered, Chloe broke things off with Nathan so the two could be together. She coped with this by having a brief affair with his mentor.
Chloe next crossed paths with Nathan about a year later when Charlie Cutter, with whom she was in a semi-serious relationship, invited her on a job where they needed a getaway driver. She stayed on the job post-getaway as they needed to split into two groups to locate the next clues. Nathan’s group went to France and Chloe and Charlie went to Syria, though due to reasons involving bad guys chasing them all four ended up in Syria exploring ruins together.
However, things went downhill when one of the villains shot Charlie with a dart filled with water that had been contaminated by a hallucinogen, causing him to become paranoid and violent. While running from said villains (who were by then trying to shoot them with worse things than darts), Nathan tried to convince Charlie, who is claustrophobic, to enter a small gap and Charlie attacked him. After a brief scuffle that mostly involved Charlie swinging punches every which way while Nathan ran around saying nice things to him, Charlie managed to get ahold of Nathan and started strangling him. Sully, mentor and father figure to Nathan, tried to shoot Charlie but Chloe jumped between them and managed to snap Charlie out of his daze. Later the rest of the group was separated from Charlie and had to watch as Marlowe, their main antagonist, lit a fire behind him and forced him to choose between burning to death or jumping off a tower (also, presumably, to his death). Charlie chose to jump and survived but broke his leg. Despite his attempts to get them to leave him behind, the group escaped together and stole a tour bus to escape the ruins. Chloe was clearly shaken by these events and told Nathan that she was dropping the job because the risk outweighed the reward. She tried to convince him to drop it as well but he refused. (The “treasure” turned out to be the hallucinogenic water so she was probably right on this one)
Six years later, Chloe decided to try and finish what her father had started and locate the Tusk of Ganesh herself. She invited Nathan along but he had left the criminal world upon marrying Elena so he turned her down, but recommended his brother Sam for the job.
She sent Sam ahead to do some recon and he was immediately kidnapped by her rival Asav as an “expert” that he would use to locate the Tusk himself. Sam managed to get a message back to Chloe asking her to get help, so she contracted Nadine Ross, a former associate of Asav’s, to help her track him down. Unfortunately for Chloe, Sam had also attempted to murder Nadine not that long ago (the only reason that she had survived was that Nathan had pushed the gun upward as Sam fired), and she blamed the Drake brothers for the loss of Shoreline, the paramilitary company that she had inherited from her father. Chloe dealt with this in exactly the sort of way that Chloe deals with all difficult things: she contracted Nadine to help her locate the Tusk and did not mention Sam’s involvement at all.
Their relationship was initially antagonistic as Nadine’s strict military discipline didn’t mesh well with Chloe’s wild improvisation, and after the events of A Thief’s End, Nadine was understandably reluctant to trust a treasure hunter. However, the two grew closer as they searched for clues in the Western Ghats and eventually formed a strong friendship. Nadine was furious when she found out about Sam, assuming (likely correctly) that Chloe’s intention had been to use her connections to locate Sam and then cut her out of the deal once she found him. She punched Chloe in the face, and while she was down she stole their vehicle and took off on her own. However, Nadine’s lack of experience in jungle driving meant that she didn’t really get far, and Chloe was able to reunite with her and reconcile through a roundabout apology.
The two were able to rescue Sam and retrieve the Tusk, however Asav stole the treasure from them and escaped after handcuffing them to a railing and triggering an explosion that caused the room to slowly fill with water, leaving them to drown. Chloe was able to pick the locks on the cuffs and they escaped.
By the time they were free, Asav had traded the Tusk to what remained of Shoreline, being run by Orca, Nadine’s former second in command, and escaped with his real prize via train. They stole the Tusk back, killing Orca in the process, but discovered that the real prize was a bomb. Asav was planning to detonate the bomb in the nearby city when the train passed through it, which would trigger a civil war in the area. Chloe convinced Sam and Nadine to help her stop the bomb despite all involved believing it to be a suicide mission. Chloe and Nadine boarded the train but were unable to stop the engine or deactivate the bomb. Chloe briefly un-boarded to switch the train to a different track so it wouldn’t drive through the city at all and then re-boarded to rescue Nadine. The two defeated Asav in hand-to-hand combat and then escaped the train just as it drove over a broken bridge and was destroyed.
In the aftermath of the train’s destruction, Chloe and Nadine decided to deliver the Tusk to the Indian Ministry of Culture (much to Sam’s consternation) and to set up a more permanent professional treasure hunting partnership together.
Personality:
-Strong friendships: This is something that she's been fighting for years, but despite thinking of herself as a lone wolf type Chloe forms strong connections very quickly. For example, with Elena she went from outright hostility (Elena was her then-boyfriend’s ex that he’d never gotten over and Chloe’s got some understandable abandonment issues) to carrying her injured body through a very dangerous area to safety over the course of an hour or so. She does her best to protect "her" people (even if this sometimes manifests itself in betraying them and then un-betraying them as soon as it's safe to do so) and has jumped in front of people with guns more than once to protect people she cares about. She's always tried to be pragmatic because of her belief that caring too much was what killed her father, but also at least one villain has figured out that threatening her friends works better than threatening her to make her do things. The circle of people she's bound to protect is expanding out a bit now after the recent adventure derailing a train to save a city, but this is new enough that she hasn't really figured herself out about it yet.
-Smart: Chloe is great at solving puzzles, and enjoys the opportunity to play teacher about both the death traps and the history when working with a novice. She also really loves listening to other people rambling about stuff they know a lot about (her type is super strong shy nerds and this is part of the reason) to the point that if she knows someone she's working with is interested in something she'll make a point of asking about it whenever it might be relevant.
-Determined: Chloe will drop anything if she thinks the risks outweigh the rewards, but if she's decided she's in, she's in 110%. Once she's decided she's going to take care of injured Elena, she refuses to give up even when she thinks Nathan is dead, the city starts collapsing and Elena explicitly tells her to leave her behind. There are multiple times in the train derailing adventure that it looks completely hopeless (when they realize they can't defuse the bomb, when the engine room door is welded shut so they can't stop the train) but she refuses to let it go.
- This woman is SO annoying: Chloe's fear of vulnerability translates into obnoxious jokes at any time that one might feel an emotion: Nate tries to apologize for breaking her heart and she interrupts him to make a stupid joke about how good her ass looks, a rival is touching Nadine in a way that is clearly making her uncomfortable so Chloe interrupts the situation to offer to switch sides just to make him mad enough to leave her alone (it makes everyone mad), she undercuts a "my dad would have liked you" that came out a bit too honest by immediately adding "he was a dickhead". She also sort of lies recreationally for the same reason: at one point in the comic Nate asks her who she really is and she tells him both that she's a bored housewife and that she's a time traveller.
-Adrenaline junkie: I'm putting this in the con section because none of her allies ever seem to like it. Chloe takes a lot of stupid risks because she's bad at plans and acts on impulse a lot. Her journal title comes from a scene where her entire plan boils down to "we'll throw a grenade and see what happens". She's ramped a car across a chasm into the side of a train and used her grappling hook to climb into a flying helicopter (it crashed). She's usually having fun but she's also usually the only one doing so.
-Always has to be the leader: Chloe needs to be in control of everything all the time, no matter how trivial the thing is. This can cause her to butt heads with anyone she feels is trying to make her do something or overrule her on something she thinks she owns (getting mad at Nadine for saying "we" about Chloe's mission that they were both on), and if she's decided she's in charge she just expects everyone else to fall in line and gets angry when they don't (the main reason she gets mad at Nate for not wanting to leave Jeff behind to die is that he's undermining her in favor of Elena).
Inventory:
- Clothes she was wearing (t-shirt, jeans, boots, underwear, a hair tie, a bunch of bobby pins, two necklaces and a bracelet)
- Belt with holster for pistol (no pistol though), tactical knife (lower back) and attached leather bag (contents: waterproof map of Malaysia, camping flashlight, extra bobby pins, small bronze figure of Hindu god Ganesh, climbing piton, red pen, 2 granola bars, two ancient gold coins)
- Climbing rope with grappling hook (this is worn coiled on her belt but I'm putting it separately because it's not part of the belt)
Powers/Abilities: Standard human with no powers, but I'm going to put here (since I'm assuming I will need to nerf it) that Chloe's bracelet is called "The Queen's Ruby" and glows and makes a weird noise when it detects treasure. In-game it was supposed to help the player find all of the collectibles, so its definition of “treasure” is a bit vague.
TDM Sample: Prose
Brackets
Tags: