AND NOW... THE WEATHER
The sun did not rise. The sun continues to not rise. At the end of January, the Darkwalker struck out against Interlopers, killing two. The green gloom that signifies the Darkwalker's presence and influence does not leave. There is no warmth, no sun. This is the ending of all things.
The air is still and calm. It is bitterly cold. The world is suspended in time. No wind, no snow. Just the freezing, endless cold. This is the ending of all things.
There is one faint Aurora in early February. Perhaps one final sign of the coming of more Interlopers. Then the air is still, dark and silent. This is the ending of all things.
The ground quivers and quakes most days, a restless beast thrashes from below. This is the ending of all things.
NEW HAPPENINGS IN FEBRUARY
WILDLIFE: Slowly, wildlife begins to disappear from the Northern Territories. Animals draw further and further into the deeper parts of the wilds, making hunting far more difficult. Fish in bodies of water begin to dwindle, as if they’ve slipped to the very depths and do not wish to return. Interlopers will have a time of hardship ahead, hopefully they have prepared for it.
VISUAL DISTORTIONS: Following the very weak, singular Aurora in early February — Interlopers will notice a visual disturbance to the air around Milton. In the gloom, the soft shimmer of iridescence can be seen. They are nothing more than glimpses, but you can find them across the town itself. They are pretty, if nothing else.
AURORA FEATS: Interlopers will begin to notice issues with their Feats into February, progressively getting worse as time goes on. They can feel their abilities draining, and the downsides of their feats becoming more and more prominent.
AURORA CALL — You struggle to hear the voices of others. They grow quieter. You are lonely, more lonely than you have ever felt. You are alone.
COLD FUSION — Your immunity to the cold begins to diminish. You are less protected, and find the bitter weather begins to bite you. You are generally unpleasant to be around. For the first time in a long time, you feel cold.
EFFICIENT MACHINE — Interlopers who have taken advantage of never needing to eat begin to feel the pangs of hunger in their stomachs, and it returns with a vengeance. Interlopers who have existed with the Feat the longest will be hardest hit. You don’t just need food, you ache for it.
FREE RUNNER — You find yourself clumsy and slow, the speeds and grace you had to traverse the land are beginning to abandon you. And yet your ravenous hunger prevails. You still need to consume more, for very little pay-off. You feel fragile.
INTERLOPER’S SACRIFICE — Your healing hands struggle against heavier injuries, sometimes even smaller ones can require a great deal of concentration and energy. You feel the ache of old wounds you have long-healed. You feel helpless.
LIGHTBRINGER — The flames you could once conjure without much thought splutter and die after huge amounts of time trying to ignite. You burn yourself almost constantly. You are less warm, but no less impassioned.
MOON TOUCHED — Transforming into a wolf becomes more and more difficult. You can spend very little time in your wolf form, losing yourself into the wolf far easier than ever before. You no longer feel like yourself.
OLD BEAR’S BLESSING — Your impossible strength leaves you, and the damage you used to deal pales. Your temper frays more easily, you are quick to bear your teeth and lash out. You feel weak.
But for the following Interlopers:
DARKWALKER’S REVENGE — You thrive in the dark, gleeful and almost manic. But you are hungry. So very hungry.
NPCs
METHUSELAH: Methuselah is MIA. You cannot find him. You find his camp abandoned. He has disappeared.
MARRA: Marra is MIA. You cannot find her. She has disappeared. The lighthouse is locked tight from the inside. The lighthouse light has gone out, and the people of Silverpoint are afraid.
ENOLA: Enola is MIA. She has disappeared. You cannot speak with her, not even those with Aurora Call can reach her.
MOLLY + JACE: Molly is afraid, which makes her angry. Marra’s disappearance has rattled her. She keeps her shotgun close. Jace is afraid. He does not go outside. He stays inside the Frozen Angler with his mother.
FATHER THOMAS: Father Thomas is afraid. He tends to his frightened flock, his kind voice quivers when he speaks.
BEAROAK: Due to the lack of Auroras, Interlopers cannot reach Bearoak on the radios. The airwaves are silent.