Chloe Frazer

"Do you have a PLAN to go with that grenade?!"

stats
Name: Chloe Frazer
Canon: Uncharted
Canonpoint: Six months post-TLL
Age: 38
Appearance: Image link
Favor: Lovers
player info
Name: Tess
Age: 18+
Discord: nonhoration#9268
history
Chloe was born in India. Frazer is her mother’s surname, but it’s never really made clear if she always used it (because her mother kept her maiden name or never married) or if it was changed as part of her father’s attempts to protect his family later on. Her father was an archaeologist, and his white whale was a Hoysala artifact called the Tusk of Ganesh. He spent most of the family’s money on ventures that turned up nothing and then finally got India’s Ministry of Culture to finance one final expedition, swearing to his family that he was “on to something big”. Big enough to have rivals (this is never elaborated on at all but considering some of the weird things he says to Chloe about her bloodline I’ve always assumed that the rival was Asav, the villain of The Lost Legacy, or an associate of his), since the next thing Chloe knew, she and her mother were being bundled off to Australia because it was “too dangerous” for them to stay in India. Chloe never saw her father alive again. A few weeks after arriving in Australia, she received a small brass figure of Ganesh in the mail. The next news she heard of her father, he had been found by Indian authorities in his camp, killed by bandits.

She started treasure hunting on her own young, likely in her late teens or early twenties. Determined not to be like her father, she sold her services to the highest bidder, and immediately left any job if things looked too dangerous. She also started attaching herself to various men in the business who might be convinced into taking risks on her behalf.

She was already established as a treasure hunter in her own right when she met Nathan Drake. Within an hour of running into him for the first time she had tried to kill him, rescued him from someone else who was trying to kill him, set off an alarm and blown up a castle, which is indicative of how their entire relationship was going to go. In the end they got kidnapped, chased by zombies, and almost killed by lava in a cave but Chloe got what she came for, spent the night with Nathan, and drove off into the sunrise. This somehow evolved into a relationship that was serious enough that she was genuinely wounded when he suddenly broke it off and disappeared (presumably to live the events of Drake’s Fortune).

A year or so later, she sought Nathan out again after having insinuated herself into a relationship with Harry Flynn, a former ally of Nathan’s, in order to get in on a heist he was orchestrating that was meant to locate the Cintamani Stone for a war criminal named Lazarevic (it had Properties that he was planning to use to create an invincible army, but no one else knew that). She convinced him to rekindle their relationship, while keeping it a secret from Harry, telling him they would take the money that they earned from the job and disappear together. This began a whirlwind of betrayals and allegiance shifts as Chloe tried to keep Lazarevic and Harry from finding out about her relationship with Nathan while manipulating Nathan into being in the correct places at the right times to keep the stone from falling into villain hands.

In the middle of all of this they met up with Elena Fisher, Nathan’s love interest from Drake’s Fortune. She was an investigative reporter at the time and was tracking Lazarevic (most believed him to have died in a bombing and she was trying to prove that he was still alive), so she ended up right in the middle of all these events without meaning to. Chloe’s pragmatism and relationship with Nathan immediately cast the two as rivals, however after fighting side by side for a bit the two became friendlier (much to Nathan’s consternation as once they were talking to each other they immediately proceeded to roast him for everything he tried to do).

Eventually her allegiance to Nathan was discovered by Lazarevic, and Harry (who had been promised Chloe like a prize without her knowledge) was punished by being stabbed a whole bunch of times and given a grenade without a pin, which ended up killing him and seriously wounding Elena. Seeing how much Elena clearly still meant to Nathan in that moment, she carried Elena to safety while Nathan went off to do the boss fight (she tried to convince him not to be a heroic idiot but failed). Once Elena had recovered, Chloe broke things off with Nathan so the two could be together. She was also heavily implied to have coped with this by sleeping with his mentor.

Chloe next crossed paths with Nathan about a year later when Charlie Cutter, with whom she was in a semi-serious relationship, invited her on a job where they needed a getaway driver. She stayed on the job post-getaway as they needed to split into two groups to locate the next clues. Nathan’s group went to France and Chloe and Charlie went to Syria, though due to reasons involving bad guys chasing them all four ended up in Syria exploring ruins together.

However, things went downhill when one of the villains shot Charlie with a dart filled with water that had been contaminated by a hallucinogen, causing him to become paranoid and violent. While running from said villains (who were by then trying to shoot them with worse things than darts), Nathan tried to convince Charlie, who is claustrophobic, to enter a small gap and Charlie attacked him. After a brief scuffle that mostly involved Charlie swinging punches every which way while Nathan ran around saying nice things to him, Charlie managed to get ahold of Nathan and started strangling him. Sully, mentor and father figure to Nathan, tried to shoot Charlie but Chloe jumped between them and managed to snap Charlie out of his daze. Later the rest of the group was separated from Charlie and had to watch as Marlowe, their main antagonist, lit a fire behind him and forced him to choose between burning to death or jumping off a tower (also, presumably, to his death). Charlie chose to jump and survived but broke his leg. Despite his attempts to get them to leave him behind, the group escaped together and stole a tour bus to escape the ruins. Chloe was clearly shaken by these events and told Nathan that she was dropping the job because the risk outweighed the reward. She tried to convince him to drop it as well but he refused. (The “treasure” turned out to be the hallucinogenic water so she was probably right on this one)

Six years later, Chloe decided to try and finish what her father had started and locate the Tusk of Ganesh herself. She invited Nathan along but he had left the criminal world when he had married Elena so he turned her down, but recommended his brother Sam for the job.

She sent Sam ahead to do some recon and he was immediately kidnapped by Asav as an “expert” that he would use to locate the Tusk himself. Sam managed to get a message back to Chloe asking her to get help, so she contracted Nadine Ross, a former associate of Asav’s, to help her track him down. Unfortunately for Chloe, Sam had also attempted to murder Nadine not that long ago (the only reason that she had survived was that Nathan had pushed the gun upward as Sam fired), and she blamed the Drake brothers for the loss of Shoreline, the paramilitary company that she had inherited from her father. Chloe dealt with this in exactly the sort of way that Chloe deals with all difficult things: she contracted Nadine to help her locate the Tusk and did not mention Sam’s involvement at all.

Their relationship was initially antagonistic as Nadine’s strict military discipline didn’t mesh well with Chloe’s wild improvisation, and after the events of A Thief’s End, Nadine was understandably reluctant to trust a treasure hunter. However the two grew closer as they searched for clues in the Western Ghats and eventually formed a strong friendship. Nadine was furious when she found out about Sam, assuming (likely correctly) that Chloe’s intention had been to use her connections to locate Sam and then cut her out of the deal once she found him. She punched Chloe in the face, and while she was down she stole their vehicle and took off on her own. However, Nadine’s lack of experience in jungle driving meant that she didn’t really get far, and Chloe was able to reunite with her and reconcile through a roundabout apology.

The two were able to rescue Sam and retrieve the Tusk, however Asav stole the treasure from them and escaped after handcuffing them to a railing and triggering an explosion that caused the room to slowly fill with water, leaving them to drown. Chloe was able to pick the locks on the cuffs and they escaped.

By the time they were free, Asav had traded the Tusk to what remained of Shoreline, being run by Orca, Nadine’s former second in command, and escaped with his real prize via train. They stole the Tusk back, killing Orca in the process, but discovered that the real prize was a bomb. Asav was planning to detonate the bomb in the nearby city when the train passed through it, which would trigger a civil war in the area. Chloe convinced Sam and Nadine to help her stop the bomb despite all involved believing it to be a suicide mission. Chloe and Nadine boarded the train but were unable to stop the engine or deactivate the bomb. Chloe briefly un-boarded to switch the train to a different track so it wouldn’t drive through the city instead, and then re-boarded to rescue Nadine. The two defeated Asav in hand to hand combat and then escaped the train just as it drove over a broken bridge and was destroyed.

In the aftermath of the train’s destruction, Chloe and Nadine decided to trade the Tusk in to the Indian Ministry of Culture, much to Sam’s consternation, and to set up a more permanent professional partnership together.
 
personality
A lot of Chloe’s world view was shaped by the circumstances surrounding her father’s death when she was a child. She felt that he had wasted all of his time and money on fruitless expeditions that had resulted in nothing but his own murder. As a result, until she has reconciled with her father’s legacy she prides herself on being the one who always knows when to walk away. She would walk out of a job in a second with no regrets if it looked like it was going to get too dangerous for too little reward (and does, over the protests of several of her friends, after Charlie is injured in Syria). In Nepal, she tries to leave Elena’s injured cameraman behind since, as she sees it, he’s basically dead anyway and all of the uninjured people in the group are in danger if they get caught by the people chasing them. She later argues with Elena against taking on a fight where they are incredibly outmatched but the fate of the world is at stake because “the world doesn’t care” about their efforts and they’re likely to die anyway. After following in her father’s footsteps and completing his quest to find the Tusk of Ganesh, she finds that she’s tired of putting her own desires first and walking away from others in need and convinces her team to help her undertake what she believes to be a suicide mission to keep the country from being plunged into civil war. When they somehow survive, she also manages to convince them to give the artifact to India’s Ministry of Culture rather than selling it to a more lucrative private collector, which is a decision that would have disgusted her in the past.

Chloe likes to think of herself as a lone wolf, free from any attachment to others that could affect her decisions or hold her back. However, the reality is that despite herself she forms very intense connections very quickly with the people she works with who show her that they can be trusted. For example, with Elena she went from outright hostility (Elena was her then-boyfriend’s ex that he’d never gotten over and Chloe’s got some understandable abandonment issues) to carrying her injured body through a very dangerous area to safety over the course of an hour or so. She’s jumped in front of guns to protect both Nathan and Charlie from imminent violence, and the first thing she does after Nadine punches her in the face and declares her untrustworthy is chase after her to protect her from bandits. Watching people she cares about getting hurt is worse to her than getting hurt herself, which is something that at least one villain has taken advantage of to force her to do work for him. Despite all of these attachments, she truly values her freedom, and the idea of being caged somehow or tied down to a single person or location is one that would genuinely frighten her.

A corollary to this is that Chloe has to be in charge of everything at all times. If it’s her gig, what she says goes. Additionally, no one else is getting a chance to drive the Jeep. She’s learning to compromise a bit more with Nadine now that they’re working together, but a large-scale loss of control as what I’m about to do to her will really unsettle her.

“Plan” isn’t a word that is really in her vocabulary, which definitely makes her new partnership with the more military-minded Nadine interesting at times. Generally, Chloe comes up with an idea of what she wants the outcome of any situation to be and then wings everything between where she is now and the finish line as it comes to her. This can result in situations where the entire plan is “I’m going to throw this grenade and we’ll see what happens” or cause some significant stress between herself and her new partner when her idea of distracting the enemy leader is to offer to switch sides and work for him instead. At its farthest extreme this leads to unpleasant situations as in Among Thieves where pretty much every man she was involved with believed that he was the only one that she could trust, and she kept having to frantically betray various people and factions to move the metaphorical chess pieces on the board without getting caught.

That description makes it all sound rather serious, but Chloe has always been a “live in the moment” type of person and is sort of constantly delighted to be alive after trying something ridiculous. At one point during her adventure in India she is chasing a runaway train in a Jeep and discovers she’s running out of road, so she ramps the vehicle across the chasm between herself and the train tracks, impacting the side of the train so hard that she briefly loses consciousness. The very first thing she does upon waking up is essentially say, “Oh sweet, it worked!” She’s also one of the biggest adrenaline junkies in the group and is often seen gleefully running headlong into danger.

She generally plays her cards pretty close to her chest and doesn’t give out a lot of information about herself, even to the people she’s close to, but despite this Chloe loves to talk and will do so at pretty much every opportunity. She chats to everyone she works with while they’re looking around, she chats with animals that she encounters in the jungle, and she even has little one-sided conversations with statues and skeletons while climbing around on them and/or moving them out of the way. She likes bestowing various nicknames and will flirt outrageously at every chance she gets (it’s that sort of Schrodinger’s Flirting where it’s not serious unless you’re into it). She’s got a very dry sense of humour and will often try to play off any genuine emotion she might experience in the presence of another person as a joke. Chloe is a practical joker and seems to really enjoy using her position as treasure hunting expert on the team to try and trick Nadine into believing various scary or unbelievable things are going to happen as they’re exploring.
 
abilities
Chloe is described by multiple characters as the “best driver in the business” and is skilled at city driving in both chase and stealth scenarios and off-road navigation in wilderness areas. She can pick locks quickly in high-stress situations and has a knack for solving logic puzzles (surprisingly common in tombs and temples). She never actually pickpockets anyone in the games but when Meenu tries to pick her pocket in The Lost Legacy she both notices immediately and compliments the girl’s technique so I’m going to say pickpocketing as well. Being a video game character she also has some talent with guns and hand-to-hand combat, though she learned through experience rather than any kind of official training and it shows.

Also this isn’t really an ability but I’m putting it in this section in case it counts as a power: Chloe owns a bracelet called the Queen’s Ruby that glows and makes a weird noise when it detects treasure. In-game it was supposed to help the player find all of the collectibles, so its definition of “treasure” is a bit vague.

See this post for information about skills and abilities that Chloe has acquired since her arrival in Liminal Space.

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